Key Features. A World in Motion II has six key
features:
- It integrates learning in several academic
disciplines.
- It is an adaptation of the Engineering Design
Experience (EDE) as defined by the Accreditation
Board for Engineering and Technology.
- It promotes teamwork. Among students this is
teamwork in design teams; among teachers, it is
teamwork in interdisciplinary teaching teams.
- Its learning activities are hands-on and, where
appropriate, inquiry-based.
- Its learning experiences are progressive,
building a deepening degree of understanding and
driven by a motivational scenario.
- It involves volunteer professionals with a
variety of backgrounds who provide technical and
practical information, and serve as role models
for students.
Scope. In the first year of the program, more
than 500 schools received the classroom materials, with
requests for materials increasing rapidly. In many sites
in the United States and Canada, middle schools soon
began working closely with SAE local sections as pilot
schools, and some major companies became sufficiently
involved to introduce the program to many schools in
their areas.
Instructional Program. A World in Motion II is
a set of two engineering design challenges, one each for
grades 7 and 8. Both challenges take about eight weeks
and involved teachers from five different academic areas.
The teacher team is partnered with a company,
professional society, or other kind of organization some
of whose members become involved in the classroom.
Challenge 2, for the 7th grade, was first
available in the fall of 1996. In this unit,
developed by the Education Development Center (EDC)
of Newton, Massachusetts, teams of three or four
students each have the task of designing a motorized
toy vehicle that would be a suitable toy for children
ages 6-10. The toy must meet the conditions specified
in a Request for Proposal from a fictitious toy
manufacturer. During the challenge many issues are
addressed: the exploration of materials; the math and
science relevant to gears, mechanical advantage and
torque; market research; the development of an actual
design for the vehicle and the construction of a
prototype; team dynamics; and making a presentation
to representatives of the fictitious toy
manufacturer. In this way science, mathematics,
technology education, social studies, and language
arts are all integrated.
Challenge 2, for the 8th grade, is
scheduled to be available in the fall of 1997. In
this unit, also developed by EDC, teams of three or
four students develop a draft for a new book for
children, ages 8-12, containing glider designs that
children and adults can sit down and build together.
The development of the designs for the gliders and of
a design for the book are both part of the challenge,
as is a presentation of the book design to an
imaginary book publisher. The glider design process
begins with students making gliders from a variety of
different materials, few of which usually fly
initially. The students then explore the physics,
aerodynamics, and available materials for the
gliders, making observations and processing data to
improve their designs. The main idea is to get
students to articulate what they have to learn to
succeed in the challenge and then to give them an
opportunity to learn it. As in Challenge 2, a range
of disciplines and related teachers are involved.
In each challenge, the teachers guide their
student design teams through a six-phase design
process: setting goals, building knowledge,
designing, building and testing, finalizing the
model, and making a presentation.
Instructional Materials. The materials for
teachers and for students, including all the needed
hands-on materials, for Challenges 2 and 3 come in
separate kits. The SAE Foundation will provide one free
set of materials (at each grade level) to each middle
school establishing a partnership with a business or
organization that will provide volunteer support for the
program. The lesson designs in these materials, which
give structure to the whole complex design process,
originated in classrooms, were developed by the Education
Development Center, and underwent formative evaluations
at field-test sites by the Learning Research and
Development Center of the University of Pittsburgh.
Initiating an Involvement with A World in Motion
II. As for A World in Motion, the initiation of
partnerships can come from either the school or community
side, but for A World in Motion II three people must be
committed to the partnership: a School Partner
Representative (e.g. a teacher, team leader, grade-level
coordinator, or school principal); a School District
Administrator (e.g. principal, curriculum coordinator, or
superintendent); and a Community Partner Representative
(representing a business entity, a service or
professional organization, a government installation, or
a community ad-hoc committee supporting math and
science).
Teachers. The teacher materials that are
supplied are sufficient for individual teachers to play a
variety of roles in this challenge, although, because of
the diverse nature of the strands making up the
challenge, it is usually a team of teachers working
together for whom the materials are intended. The
teachers also receive important support from the
volunteers coming from the partnering organization.
Volunteers. Because of the complexity of the
challenge, a variety of volunteers may play useful roles,
e.g. engineers, scientists, computer-assisted-design
technicians, marketers, administrators (including team
leaders), human resource people, advertising people, even
lawyers (if there is something "patentable").
The commitment a volunteer makes and the roles the
volunteer plays vary widely from volunteer to volunteer.
A volunteer can appear as seldom as once, perhaps as a
representative of the toy manufacturer or the book
publisher or as a consulting engineer. The volunteer can
be a consultant who might visit as often as once a week
and be accessible by e-mail and or phone at other times.
Or the volunteer can be a classroom mentor-- observing
closely what the students are doing, asking provocative
questions, and sometimes supplying answers to the
students' questions.
Whatever the role, the volunteer will contribute many
things--setting an example of being open to new ideas,
being committed to life-long learning, and being able to
work with others in a collaborative environment--all
premium qualities that have become important for success
in today's technologically-oriented society. In some
cases, where regional initiatives develop with the
support of industry sponsors, SAE will provide training
to help engineers understand their possible roles as
volunteers.
Not only do the backgrounds the volunteers bring and
the roles they play vary from one volunteer to the next;
so do the rewards they reap. For example, in addition to
the thrill of seeing children working in teams to meet a
difficult challenge, volunteers often get new insights
into management techniques, e.g. into managing learning
and managing design, or in ways to communicate with (and
educate) their colleagues, all of which prove valuable in
their own professional work.
Additional Information. A "Partnership
Builder" kit containing introductory brochures,
application forms, and a video, can be obtained by
writing to
A World in Motion II
Society of Automotive Engineers
400 Commonwealth Drive
Warrendale, PA 15096-0001
or by calling 800-457-2946
or by sending e-mail to awim@sae.org.